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020 _a9780262527538
082 _a794.81536 COS
100 _aCostikyan, Greg
245 _aUncertainty in games
260 _aCambridge, Massachusetts:
_bMIT Press,
_c2015.
300 _aviii,141p.:
_bpbk.:
_c21 cm.
440 _aPlayful Thinking
504 _aIncludes Notes and Index
520 _aHow uncertainty in games—from Super Mario Bros. to Rock/Paper/Scissors—engages players and shapes play experiences. In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games—from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs. https://mitpress.mit.edu/9780262527538/uncertainty-in-games/
650 _aGame Design Theory
650 _aPlayer Engagement
650 _aDecision Making In Games
650 _aPerformative Uncertainty
650 _aGame Mechanics
650 _aDigital and Analog Games
942 _cTD
_2ddc
999 _c63783
_d63783