000 02701 a2200265 4500
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020 _a9781484297797
082 _a003.54 FUN
100 _aFunk, Mathias
245 _aCoding art: a guide to unlocking your creativity with the processing language and p5.js in four simple steps
250 _a2nd ed.
260 _aNew York:
_bApress,
_c2024.
300 _axvii, 333p.:
_bcol. ill.; pbk.:
_c23cm.
440 _aDesign Thinking Series
504 _aInclude index.
520 _aFinally, a book on creative programming, written directly for artists and designers! This second edition offers expanded and updated content incorporating the latest advancements and trends in the field of creative programming, also for creatives who want to work directly with P5.js and online. It delves deeper into the intricacies of computational art. It includes fresh case studies that explore real-world applications of coding art, inspiring readers to think beyond traditional boundaries. Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. Following a real-world use case of computation art, you'll see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and development makes Coding Art, Second Edition the ideal reference book for both creative programming and the creative process for professors and students alike. What You’ll Learn Review ideas and approaches from creative programming to different professional domains Work with computational tools like the Processing language Understand the skills needed to move from static elements to animation to interaction Use interactivity as input to bring creative concepts closer to refinement and depth Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures Leverage the diversity of art code on other platforms like the web or mobile applications Understand the end-to-end process of computation art through real world use cases Study best practices, common pitfalls, and challenges of the creative process https://link.springer.com/book/10.1007/978-1-4842-9780-3
650 _aComputer Software
650 _aSoftware
650 _aInfographie
650 _aGuides
650 _aCoding Art
650 _aCreative Programming
700 _aZhang, Yu
_eCo-author
942 _cTD
_2ddc
999 _c60480
_d60480