000 02061 a2200265 4500
008 250208b |||||||| |||| 00| 0 eng d
020 _a9781350279186
082 _a741.5 COR
100 _aBoerman-Cornell, William
245 _aUsing graphic novels in the STEM classroom
260 _aLondon:
_bBloomsbury Academic,
_c2023.
300 _axii, 154p.:
_bill.; pbk.:
_c23 cm.
504 _a Includes Appendix, Bibliographical References, Index and Notes
520 _aThis book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstone's The Influencing Machine, Theodoris Andropoulos's Who Killed Professor X, and Gene Yang's Secret Coders series. https://www.bloomsbury.com/us/using-graphic-novels-in-the-stem-classroom-9781350279186/#
650 _aArts & Recreation  
650 _aDesign
650 _aTeach Engineering
650 _aTeaching Life Science
650 _aTeaching Mathematics
650 _aComic Books & Graphic Novels
700 _aJosha, Ho
_eCo-author
700 _aKlanderman, David
_eCo-author
700 _aKlanderman, Sarah
_eCo-author
942 _cTD
_2ddc
999 _c59396
_d59396