000 | 01075 a2200241 4500 | ||
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008 | 211120b |||||||| |||| 00| 0 eng d | ||
020 | _a9781568812212 | ||
082 |
_a006.7 _bGLA |
||
100 | _aGlassner, Andrew | ||
245 | _aInteractive storytelling: techniques for 21st century fiction | ||
250 | _a1st ed. | ||
260 |
_bCRC Press/ Routledge, _c2004 _aBoca Raton: |
||
300 |
_axiii, 511p. ; _bpb, _c23cm. |
||
365 |
_aGBP _b49.99 |
||
504 | _aIncludes bibliography and index | ||
520 | _aThe integration of new technologies with traditional storytelling drives the development of an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of both classical story and game structure. Andrew Glassner explains the surprising difficulties in bringing these two activities together. | ||
650 | _aVirtual reality | ||
650 | _aInteractive multimedia | ||
650 | _aEntertainment computing | ||
650 | _aComputer Science | ||
650 | _aProgramming | ||
942 |
_2ddc _cTD |
||
999 |
_c55550 _d55550 |