000 02249 a2200265 4500
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008 210731b ||||| |||| 00| 0 eng d
020 _a9780691174075
082 _a793.73
_bROS
100 _aRosenhouse, Jason
245 _aGames for your mind: the history and future of logic puzzles
260 _bPrinceton University Press,
_c2020.
_aPrinceton:
300 _axiv, 333 p. : ill. ;
_bhb,
_c24 cm.
365 _aUSD
_b29.95
504 _aIncludes bibliographical references (pages [319]-326) and index.
520 _aLogic puzzles were first introduced to the public by Lewis Carroll in the late nineteenth century and have been popular ever since. Games like Sudoku and Mastermind are fun and engrossing recreational activities, but they also share deep foundations in mathematical logic and are worthy of serious intellectual inquiry. Games for Your Mind explores the history and future of logic puzzles while enabling you to test your skill against a variety of puzzles yourself. Jason Rosenhouse begins by introducing readers to logic and logic puzzles and goes on to reveal the rich history of these puzzles. He shows how Carroll's puzzles presented Aristotelian logic as a game for children, yet also informed his scholarly work on logic. He reveals how another pioneer of logic puzzles, Raymond Smullyan, drew on classic puzzles about liars and truthtellers to illustrate Kurt Gödel's theorems and illuminate profound questions in mathematical logic. Rosenhouse then presents a new vision for the future of logic puzzles based on nonclassical logic, which is used today in computer science and automated reasoning to manipulate large and sometimes contradictory sets of data. Featuring a wealth of sample puzzles ranging from simple to extremely challenging, this lively and engaging book brings together many of the most ingenious puzzles ever devised, including the "Hardest Logic Puzzle Ever," metapuzzles, paradoxes, and the logic puzzles in detective stories.
650 _aLogic puzzles
650 _aMathematical recreations
650 _aAristotle's Syllogistic
650 _aPuzzles
650 _aLife and Math
650 _aGödel's Theorems
650 _aMetapuzzles
650 _aParadoxes
942 _2ddc
_cTD