000 | 01040nam a2200385 454500 | ||
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008 | 160319b2006. xxu||||| |||| 00| 0 eng d | ||
015 |
_2 _a |
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016 |
_2 _a |
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020 | _a9780122290633 | ||
040 |
_a _c _d |
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041 | _aeng | ||
050 |
_a _b |
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082 | _a794.8 EBE | ||
100 | _aEberly, David H., | ||
222 |
_a _b |
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245 |
_a3D game engine design: a practical approach to real-time computer graphics, 2nd ed. : _bSeries: Interactive 3D Technology / _cby David H. Eberly . |
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250 |
_a2nd ed. _b |
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260 |
_6 _aBoca Raton: _bCRC Press, _c2006. |
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300 |
_a1018 p.: _bill.; _c26 cm+ _eCD-ROM . |
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310 |
_a _b |
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440 |
_a _v |
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490 |
_6020082 _aInteractive 3D Technology. |
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500 |
_3 _aIncludes references and Index |
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611 |
_a _c |
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653 | _aIndoor games of skill | ||
653 | _aComputer graphics | ||
653 | _aReal-time programming | ||
906 |
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923 |
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925 |
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963 | _a | ||
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_c40588 _d40588 |