000 01040nam a2200385 454500
008 160319b2006. xxu||||| |||| 00| 0 eng d
015 _2
_a
016 _2
_a
020 _a9780122290633
040 _a
_c
_d
041 _aeng
050 _a
_b
082 _a794.8 EBE
100 _aEberly, David H.,
222 _a
_b
245 _a3D game engine design: a practical approach to real-time computer graphics, 2nd ed. :
_bSeries: Interactive 3D Technology /
_cby David H. Eberly .
250 _a2nd ed.
_b
260 _6
_aBoca Raton:
_bCRC Press,
_c2006.
300 _a1018 p.:
_bill.;
_c26 cm+
_eCD-ROM .
310 _a
_b
440 _a
_v
490 _6020082
_aInteractive 3D Technology.
500 _3
_aIncludes references and Index
611 _a
_c
653 _aIndoor games of skill
653 _aComputer graphics
653 _aReal-time programming
906 _a
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_c
_d
_e
_f
_g
923 _a
_c
925 _a
_b
_x
955 _d
_e
_f
_g
_t
963 _a
991 _w
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_p
_i
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_b
999 _c40588
_d40588