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1.
Ultimate 3D game engine design and architecture Sherrod, Allen. by
  • Sherrod, Allen
Edition: 4ed.
Material type: Text Book
Publication details: New Delhi: Cengage Learning, 2007
Availability: Items available for loan: IIT Gandhinagar (2)Call number: 794.81526 SHE, ...

2.
Kinect hacks: tips &​ tools for motion and pattern detection by Jared St. Jean by
  • St. Jean, Jared
Series: ;
Edition: 1st ed.
Material type: Text Book; Format: print ; Literary form: Not fiction
Current publication frequency: .
Publication details: Sebastopol O Reilly Publications 2012
Availability: Items available for loan: IIT Gandhinagar (1)Call number: 794.81 STJ.

3.
Kinect open source programming secrets: hacking the Kinect with OpenNI, NITE, and Java by Andrew Davison by
  • Davison,Andrew
Series: ;
Edition:
Material type: Text Book; Format: print ; Literary form: Not fiction
Current publication frequency: .
Publication details: New York Tata McGraw Hill Education 2012
Availability: Items available for loan: IIT Gandhinagar (1)Call number: 794.81536 DAV.

4.
Game design theory: a new philosophy for understanding games by Keith Burgun by
  • Burgun, Keith
Series: ;
Edition:
Material type: Text Book; Format: print ; Literary form: Not fiction
Current publication frequency: .
Publication details: Boca Raton CRC Press 2013
Availability: Items available for loan: IIT Gandhinagar (1)Call number: 794.81536 BUR .

5.
HTML5 games : creating fun with HTML5, CSS3, and WebGL, 2nd ed. by Jacob Seidelin by
  • Seidelin ,Jacob
Series: ;
Edition: 2nd ed.
Material type: Text Book; Format: print ; Literary form: Not fiction
Current publication frequency: .Language: English
Publication details: New Delhi John Wiley & Sons 2014
Availability: Items available for loan: IIT Gandhinagar (1)Call number: 794.81526 SEI.

6.
HTML5 canvas : native interactivity and animation for the web, 2nd ed. by Steve Fulton by
  • Fulton ,Steve
  • Fulton ,Jeff
Series: ;
Edition: 2nd ed.
Material type: Text Book; Format: print ; Literary form: Not fiction
Current publication frequency: .Language: English
Publication details: Mumbai Shroff Publihsers and Distributors 2013
Availability: Items available for loan: IIT Gandhinagar (1)Call number: 006.74 FUL.

7.
Professional HTML5 mobile game development by
  • Rettig ,Pascal
Series: ;
Edition:
Material type: Text Book; Format: print ; Literary form: Not fiction
Current publication frequency: .Language: English
Publication details: New Delhi Wiley 2012
Availability: Items available for loan: IIT Gandhinagar (1)Call number: 794.81674 RET.

8.
HTML5 game development insights by
  • Mcanlis, Colt
Series: ;
Edition:
Material type: Text Book
Current publication frequency: .Language: English
Publication details: New York: Apress Publication, 2014
Availability: Items available for loan: IIT Gandhinagar (1)Call number: 794.8151 COL.

9.
Pro HTML5 games by Aditya Ravi Shankar by
  • Shankar ,Aditya Ravi
Series: ;
Edition:
Material type: Text Book
Current publication frequency: .Language: English
Publication details: New York: Apress Publication, 2012
Availability: Items available for loan: IIT Gandhinagar (1)Call number: 794.8151 SHA.

10.
Foundation game design with HTML5 and Javascript by Rex Van der Spuy by
  • Van der Spuy, Rex
Series: ;
Edition:
Material type: Text Book
Current publication frequency: .Language: English
Publication details: New York: Apress, 2012
Availability: Items available for loan: IIT Gandhinagar (1)Call number: 794.81 VAN.

11.
HTML5 game engines : app development and distribution by ? Dan Nagle by
  • Nagle ,Dan
Series: ;
Edition:
Material type: Text Book
Current publication frequency: .Language: English
Publication details: Boca Raton: CRC Press, 2014
Availability: Items available for loan: IIT Gandhinagar (1)Call number: 006.6 NAG.

12.
Core HTML5 2D game programming by David Geary by
  • Geary ,David
Series: ;
Edition:
Material type: Text Book
Current publication frequency: .Language: English
Publication details: New York: Prentice Hall, 2014
Availability: Items available for loan: IIT Gandhinagar (1)Call number: 006.74 GEA.

13.
Core HTML5 canvas : graphics, animation and game development by David Geary by
  • Geary ,David
Series: ;
Edition:
Material type: Text Book; Format: print ; Literary form: Not fiction
Current publication frequency: .Language: English
Publication details: New Jersey Prentice Hall 2012
Availability: Items available for loan: IIT Gandhinagar (1)Call number: 006.66 GEA.

14.
Game coding complete, 4th ed. by Mike McShaffry by
  • McShaffry, Mike
  • Graham ,David
Series: ;
Edition: 4th ed.
Material type: Text Book
Current publication frequency: .Language: English
Publication details: Boca Raton: CRC Press, 2013
Availability: Items available for loan: IIT Gandhinagar (1)Call number: 794.81526 MCS.

15.
Game physics, 2nd ed. : Interactive 3D technology series / by David H. Eberly . by
  • Eberly, David H
Series: ; | Interactive 3D technology series
Edition: 2nd ed.
Material type: Text Book
Current publication frequency: .Language: English
Publication details: Boston: Elsevier, 2010
Availability: Items available for loan: IIT Gandhinagar (1)Call number: 794.81526 EBE. Items available for reference: IIT Gandhinagar: Not for loan (1)Call number: 794.81526 EBE.

16.
Game engine architecture, 2nd ed. by Jason Gregory by
  • Gregory, Jason
Series: ;
Edition: 2nd ed.
Material type: Text Book; Format: print ; Literary form: Not fiction
Current publication frequency: .Language: English
Publication details: Boca Raton CRC Press 2014
Availability: Items available for loan: IIT Gandhinagar (1)Call number: 794.81526 GRE .

17.
Real-time collision detection : Series: Morgan Kaufmann series in interactive 3D technology / by Christer Ericson . by
  • Ericson, Christer
Series: ; | Morgan Kaufmann series in interactive 3D technology
Edition:
Material type: Text Book; Format: print ; Literary form: Not fiction
Current publication frequency: .Language: English
Publication details: Boca Raton CRC Press 2005
Availability: Items available for loan: IIT Gandhinagar (2)Call number: 794.81526 ERI, ...

18.
Game physics engine development: how to build a robust commercial-grade physics engine for your game, 2nd ed. by Ian Millington by
  • Millington, Ian
Series: ;
Edition: 2nd ed.
Material type: Text Book
Current publication frequency: .Language: English
Publication details: Boca Raton: CRC Press, 2010
Availability: Items available for loan: IIT Gandhinagar (1)Call number: 794.81526 MIL.

19.
Art of game design: a book of lenses, 2nd ed. by Jesse Schell by
  • Schell, Jesse
Series: ;
Edition: 2nd ed.
Material type: Text Book; Format: print ; Literary form: Not fiction
Current publication frequency: .Language: English
Publication details: Boca Raton CRC Press 2015
Availability: Items available for loan: IIT Gandhinagar (1)Call number: 794.81536 SCH.

20.
Essential mathematics for games and interactive applications By James M. Van Verth by
  • Verth, James M. Van
  • Bishop, Lars M
Series: ;
Edition: 3rd ed.
Material type: Text Book; Format: print ; Literary form: Not fiction
Current publication frequency: .Language: English
Publication details: Boca Raton CRC Press 2015
Availability: Items available for loan: IIT Gandhinagar (1)Call number: 794.81526 VER.

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