TY - GEN AU - Hodent, Celia TI - Psychology of video games SN - 9780367493134 U1 - 794.8019 PY - 2020/// CY - London PB - Routledge KW - Psychological aspects KW - Video games KW - Pro Players KW - Cultural Phenomena KW - Psychology Influence-Gaming N1 - Includes bibliographical references (pages 97-104) N2 - What impact can video games have on players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games explores the relationship between psychology and video games from the perspective of both game developers and players. It looks at how games are made and what makes them fun and successful, the benefits gaming can have on players in relation to education and healthcare, concerns over potential negative impacts such as pathological gaming, and ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the important role played byan understanding of the human brain and its mental processes in the development of ethical and inclusive video games ER -