Theory of fun: for game design
Publication details: Mumbai: Shroff Publisher and Distributor & O'Reilly, 2024.Edition: 2nd edDescription: xviii, 279p.: col., ill.; pbk.: 23cmISBN:- 9789355426963
- 794.8 KOS
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IIT Gandhinagar | General | 794.8 KOS (Browse shelf(Opens below)) | 1 | Checked out | 15/05/2026 | 034654 |
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| 794.124 AAG Endgame play | 794.8 HOD Gamer's brain: how neuroscience and UX can impact video game design | 794.8 JUU Art of failure: an essay on the pain of playing video games | 794.8 KOS Theory of fun: for game design | 794.8 WOL Routledge companion to video game studies | 794.8019 HOD Psychology of video games | 794.81526 SAL Rules of play: game design fundamentals |
Includes notes.
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.
Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.
You’ll discover that:
Games play into our innate ability to seek patterns and solve puzzles
Most successful games are built upon the same elements
Slightly more females than males now play games
Many games still teach primitive survival skills
Fictional dressing for modern games is more developed than the conceptual elements
Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins
https://www.shroffpublishers.com/books/9789355426963/
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