Fundamentals of computer graphics
Publication details: CRC Press. 2021 Boca Raton:Edition: 5th edDescription: xv, 700p. : ill. ; hb, 24cmISBN:- 9780367505035
- 006.6 MAR
Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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IIT Gandhinagar General Stacks | General | 006.6 MAR (Browse shelf(Opens below)) | 1 | Available | 030868 |
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006.6 CAI Truthful art: data, charts, and maps for communication | 006.6 GLA Andrew Glassner's other notebook : further recreations in computer graphics | 006.6 GLA Morphs, mallards & montages : computer-aided imagination | 006.6 MAR Fundamentals of computer graphics | 006.66 PAE Graphics gems V | 006.6773 AKE Real-time rendering | 006.693 PHA Physically based rendering: from theory to implementation |
Includes bibliography and index
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts
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