3D game engine design: a practical approach to real-time computer graphics, 2nd ed. : Series: Interactive 3D Technology / by David H. Eberly .
Material type:![Book](/opac-tmpl/lib/famfamfam/BK.png)
- 9780122290633
- 794.8 EBE
Item type | Current library | Collection | Call number | Status | Date due | Barcode |
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IIT Gandhinagar | General | 794.8 EBE (Browse shelf(Opens below)) | Available | 020082 | |
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IIT Gandhinagar | Reference | 794.8 EBE (Browse shelf(Opens below)) | Available | C00806 |
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621.381531 FLI Designing network on-chip architectures in the nanoscale era | 612.8 IZH Dynamical systems in neuroscience : the geometry of excitability and bursting : | 621.38152 XIA Introduction to semiconductor manufacturing technology, 2nd ed. | 794.8 EBE 3D game engine design: a practical approach to real-time computer graphics, 2nd ed. : | 794.81526 EBE Game physics, 2nd ed. : | 794.81526 GRE Game engine architecture, 2nd ed. | 794.81526 ERI Real-time collision detection : |
Includes references and Index
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