Uncertainty in games (Record no. 63783)

MARC details
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780262527538
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81536 COS
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Costikyan, Greg
245 ## - TITLE STATEMENT
Title Uncertainty in games
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Cambridge, Massachusetts:
Name of publisher, distributor, etc MIT Press,
Date of publication, distribution, etc 2015.
300 ## - PHYSICAL DESCRIPTION
Extent viii,141p.:
Other physical details pbk.:
Dimensions 21 cm.
440 ## - SERIES STATEMENT/ADDED ENTRY--TITLE
Title Playful Thinking
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes Notes and Index
520 ## - SUMMARY, ETC.
Summary, etc How uncertainty in games—from Super Mario Bros. to Rock/Paper/Scissors—engages players and shapes play experiences.<br/><br/>In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games.<br/><br/>In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work.<br/><br/>Costikyan explores the many sources of uncertainty in many sorts of games—from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs.<br/><br/>https://mitpress.mit.edu/9780262527538/uncertainty-in-games/
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Game Design Theory
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Player Engagement
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Decision Making In Games
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Performative Uncertainty
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Topical term or geographic name as entry element Game Mechanics
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Topical term or geographic name as entry element Digital and Analog Games
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Item type Books
Source of classification or shelving scheme Dewey Decimal Classification
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Copy number Cost, replacement price Koha item type
    Dewey Decimal Classification     General IIT Gandhinagar IIT Gandhinagar 10/12/2025 Books India 1703.98   794.81536 COS 036499 10/12/2025 1 1703.98 Books


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