Stuff games are made of (Record no. 63782)

MARC details
000 -LEADER
fixed length control field 01979 a2200253 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 251211b |||||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780262546119
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.83 BAR
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Barr, Pippin
245 ## - TITLE STATEMENT
Title Stuff games are made of
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Cambridge, Massachusetts:
Name of publisher, distributor, etc MIT Press,
Date of publication, distribution, etc 2023.
300 ## - PHYSICAL DESCRIPTION
Extent xii, 168p.:
Other physical details ill.; pbk.:
Dimensions 21 cm.
440 ## - SERIES STATEMENT/ADDED ENTRY--TITLE
Title Playful Thinking
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Include References and Index
520 ## - SUMMARY, ETC.
Summary, etc A deep dive into practical game design through playful philosophy and philosophical play.<br/><br/>What are video games made of? And what can that tell us about what they mean? In The Stuff Games Are Made Of, experimental game maker Pippin Barr explores the materials of video game design. Taking the reader on a deep dive into eight case studies of his own games, Barr illuminates the complex nature of video games and video game design, and the possibilities both offer for exploring ideas big and small.<br/><br/>Through a variety of engaging and approachable examples, Barr shows how every single aspect of a game—whether it is code, graphics, interface, or even time itself—can be designed with and related to the player experience. Barr's experimental approach, with its emphasis on highly specific elements of games, will leave readers armed with intriguing design philosophy, conceptual rigor, and diverse insights into the inner life of video games. Upon finishing this book, readers will be ready to think deeply about the nature of games, to dive into expressive and experimental game design themselves, or simply to play with a new and expanded mindset.<br/><br/>https://mitpress.mit.edu/9780262546119/the-stuff-games-are-made-of/
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Game Design Philosophy
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Experimental Game Design
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Materials of Video Games
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Player Experience and Interaction
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Code and Mechanics in Games
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Visual and Interface Design
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Item type Books
Source of classification or shelving scheme Dewey Decimal Classification
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Copy number Cost, replacement price Koha item type
    Dewey Decimal Classification     General IIT Gandhinagar IIT Gandhinagar 10/12/2025 Books India 2697.60   794.83 BAR 036498 10/12/2025 1 2697.60 Books


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