Achievement relocked: loss aversion and game design (Record no. 63777)

MARC details
000 -LEADER
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008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780262043533
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.83 ENG
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Engelstein, Geoffrey
245 ## - TITLE STATEMENT
Title Achievement relocked: loss aversion and game design
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Cambridge, Massachusetts:
Name of publisher, distributor, etc MIT Press,
Date of publication, distribution, etc 2020.
300 ## - PHYSICAL DESCRIPTION
Extent xii,135p.:
Other physical details ill.; hbk.:
Dimensions 21 cm.
440 ## - SERIES STATEMENT/ADDED ENTRY--TITLE
Title Playful Thinking
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes Notes and Index
520 ## - SUMMARY, ETC.
Summary, etc Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an “intensity of feeling” scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelstein explains, with examples from both tabletop and video games, how it can be a tool in game design.<br/><br/>Loss aversion is a profound aspect of human psychology, and directly relevant to game design; it is a tool the game designer can use to elicit particular emotions in players. Engelstein connects the psychology of loss aversion to a range of phenomena related to games, exploring, for example, the endowment effect—why, when an object is ours, it gains value over an equivalent object that is not ours—as seen in the Weighted Companion Cube in the game Portal; the framing of gains and losses to manipulate player emotions; Deal or No Deal's use of the utility theory; and regret and competence as motivations, seen in the context of legacy games. Finally, Engelstein examines the approach to Loss Aversion in three games by Uwe Rosenberg, charting the designer's increasing mastery.<br/><br/>https://mitpress.mit.edu/9780262043533/achievement-relocked/
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Loss Aversion in Game Design
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Psychology of Player Behavior
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Endowment Effect in Games
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Framing of Gains and Losses
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Emotion and Decision Making in Play
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Utility Theory in Game Mechanics
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Item type Books
Source of classification or shelving scheme Dewey Decimal Classification
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Copy number Cost, replacement price Koha item type
    Dewey Decimal Classification     General IIT Gandhinagar IIT Gandhinagar 10/12/2025 Books India 2697.60   794.83 ENG 036494 10/12/2025 1 2697.60 Books


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