Gamer's brain: how neuroscience and UX can impact video game design (Record no. 54933)

MARC details
000 -LEADER
fixed length control field 02588 a2200241 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 210718b ||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781498775502
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
Item number HOD
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Hodent, Celia
245 ## - TITLE STATEMENT
Title Gamer's brain: how neuroscience and UX can impact video game design
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher, distributor, etc CRC Press,
Date of publication, distribution, etc 2017.
Place of publication, distribution, etc London:
300 ## - PHYSICAL DESCRIPTION
Extent xv, 250 p. : ill. ;
Other physical details pb,
Dimensions 24 cm.
365 ## - TRADE PRICE
Price type code INR
Price amount 4698.31
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
520 ## - SUMMARY, ETC.
Summary, etc Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That’s why makers of successful video games like Fortnite and Assassin’s Creed invest both time and money perfecting their UX strategy. These top video game creators know that a bad user experience can ruin the prospects for any game, regardless of its budget, scope, or ambition.<br/><br/>The game UX accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the optimal experience they want to deliver, including shipping higher quality games (whether indie, triple-A or "serious" games) and meeting business goals -- all while staying true to design vision and artistic intent.<br/><br/>At its core, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with cognitive science knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience.<br/><br/>"The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design"<br/><br/>Is written by Celia Hodent -- a UX expert with a PhD in psychology who has been working in the entertainment industry for over 10 years, including at prominent companies such as Epic Games (Fortnite), Ubisoft, and LucasArts.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Cognitive science
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Gaming Psychology
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Neuromyths
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video Game Design
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Fortnite
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Assassin’s Creed
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Date last borrowed Copy number Cost, replacement price Koha item type
    Dewey Decimal Classification     General IIT Gandhinagar IIT Gandhinagar General Stacks 18/07/2021 Himanshu Books 4698.31 1 794.8 HOD 030518 21/11/2022 07/11/2022 1 4698.31 Books


Copyright ©  2022 IIT Gandhinagar Library. All Rights Reserved.

Powered by Koha