Psychology of video games (Record no. 54932)
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000 -LEADER | |
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fixed length control field | 01467 a2200241 4500 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 210718b ||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9780367493134 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 794.8019 |
Item number | HOD |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Hodent, Celia |
245 ## - TITLE STATEMENT | |
Title | Psychology of video games |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Name of publisher, distributor, etc | Routledge, |
Date of publication, distribution, etc | 2020. |
Place of publication, distribution, etc | London: |
300 ## - PHYSICAL DESCRIPTION | |
Extent | xi, 104 p. ; |
Other physical details | pb, |
Dimensions | 18 cm. |
365 ## - TRADE PRICE | |
Price type code | GBP |
Price amount | 11.99 |
440 ## - SERIES STATEMENT/ADDED ENTRY--TITLE | |
Title | Psychology of everything |
504 ## - BIBLIOGRAPHY, ETC. NOTE | |
Bibliography, etc | Includes bibliographical references (pages 97-104) |
520 ## - SUMMARY, ETC. | |
Summary, etc | What impact can video games have on players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games explores the relationship between psychology and video games from the perspective of both game developers and players. It looks at how games are made and what makes them fun and successful, the benefits gaming can have on players in relation to education and healthcare, concerns over potential negative impacts such as pathological gaming, and ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the important role played byan understanding of the human brain and its mental processes in the development of ethical and inclusive video games. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Psychological aspects |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Video games |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Pro Players |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Cultural Phenomena |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Psychology Influence-Gaming |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Dewey Decimal Classification |
Item type | Books |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection code | Home library | Current library | Shelving location | Date acquired | Source of acquisition | Cost, normal purchase price | Total Checkouts | Full call number | Barcode | Date last seen | Date last borrowed | Copy number | Cost, replacement price | Koha item type |
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Dewey Decimal Classification | General | IIT Gandhinagar | IIT Gandhinagar | General Stacks | 18/07/2021 | Himanshu Books | 1252.12 | 2 | 794.8019 HOD | 030519 | 21/11/2022 | 07/11/2022 | 1 | 1252.12 | Books |