Psychology of video games (Record no. 54932)

MARC details
000 -LEADER
fixed length control field 01467 a2200241 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 210718b ||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780367493134
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8019
Item number HOD
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Hodent, Celia
245 ## - TITLE STATEMENT
Title Psychology of video games
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher, distributor, etc Routledge,
Date of publication, distribution, etc 2020.
Place of publication, distribution, etc London:
300 ## - PHYSICAL DESCRIPTION
Extent xi, 104 p. ;
Other physical details pb,
Dimensions 18 cm.
365 ## - TRADE PRICE
Price type code GBP
Price amount 11.99
440 ## - SERIES STATEMENT/ADDED ENTRY--TITLE
Title Psychology of everything
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references (pages 97-104)
520 ## - SUMMARY, ETC.
Summary, etc What impact can video games have on players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games explores the relationship between psychology and video games from the perspective of both game developers and players. It looks at how games are made and what makes them fun and successful, the benefits gaming can have on players in relation to education and healthcare, concerns over potential negative impacts such as pathological gaming, and ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the important role played byan understanding of the human brain and its mental processes in the development of ethical and inclusive video games.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Psychological aspects
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Pro Players
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Cultural Phenomena
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Psychology Influence-Gaming
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Date last borrowed Copy number Cost, replacement price Koha item type
    Dewey Decimal Classification     General IIT Gandhinagar IIT Gandhinagar General Stacks 18/07/2021 Himanshu Books 1252.12 2 794.8019 HOD 030519 21/11/2022 07/11/2022 1 1252.12 Books


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